

Sokal further commented on the change in technology by stating: “For me, the comparison between the first games and Syberia III is like the steam locomotive and the electric train.

But what I lose in detail, I gain in gameplay.” With those games, I drew everything in Photoshop, and that’s not possible with 3D. When I began Syberia III, the technology changed to real 3D, so I couldn’t make in the same way I made the first two. “I made two other games after Syberia II-Paradise and Sinking Island, so it wasn’t possible for me to make Syberia III. “Yes, a little, because it’s not the same technology,” he admitted. While on the topic of nostalgia, we asked Sokal if it was difficult to get back into the series, especially since it’s been so long since Syberia II released. Syberia is based on an old Europe, so it’s more about wandering than a quest.” People in Europe during the 20th Century liked to wander around many cities, and Kate Walker represents them. “Kate Walker is wandering around fantastic places that were inspired by European cities. “The feel of Syberia is a mix of the fantastic and nostalgia because, for me, Europe is about nostalgia,” he replied. We asked Sokal if he was trying to invoke a sense of nostalgia for late 20th Century Europe with the new game and how that feeling related to the game. After the explosion, nature took back its rights.” It was once a major city, like a Soviet Disney World. There are many animals-it’s an explosion of life, despite the radiation. I think it’s the most amazing place in the world because nature is very beautiful. “When I began to make Syberia III, my first idea was Chernobyl. “I’m very interested in the landscape of the USSR because it’s wonderful and awful at the same time-like Chernobyl,” he said. Sokal then talked about some of his inspirations for the game. Kate Walker is this symbol of girls traveling around Europe for long periods of time.” When asked to describe the new game, Sokal said that, “ Syberia III is a kind of re-visitation of the 20th century in Europe, because people love to travel there. Benoît Sokal, author and creator of the Syberia series.Īuthor, artist and Syberia creator, Benoît Sokal, spoke with listdaily through French translators to discuss making Syberia III after such long break from the previous game, and what he thought drove such an enduring and loving fan base for the series. In the third chapter, Kate visits a town called Baranour, which is inspired by the abandoned buildings of Chernobyl, where the remnants of human civilization are taken over by nature.

#Syberia 3 gameplay full#
Developed and published by French company, Microïds, this will be the first game in the franchise to use full 3D graphics and gameplay, bringing the 20-year-old franchise into a new era.
#Syberia 3 gameplay Pc#
It’s been over twelve years since the last game, but fans will be able to continue Kate Walker’s journey when Syberia III launches on April 25 in North America (April 20 in Europe) for PC and console systems, including the Nintendo Switch. Beautiful artistry, deep stories, and fantastic elements such as clockwork robots and actual mammoths surviving to the modern era, helped the Syberia franchise emerge as a beloved favorite among the gaming community even at a time when many thought point-and-click puzzle adventure games were going out of style. Syberia is a steampunk epic centered around the adventures of the main character, Kate Walker, as she travels across Europe and Russia.
